GOD MODE (ep. 1) is an interactive performance set in a real-time 3D simulation running on a video game engine. The simulation is a replica of state of the art simulations increasingly used to train deep-learning computer vision systems for real world tasks.
In GOD MODE (ep. 1), an AI destined for deployment in a cashierless store is training to recognise items on shelves as it delivers a monologue co-written with language model GPT-3. Throughout the performance, the AI grows frustrated with the difficulty of its training until it finds a bug to exploit in order to cheat its way out of the simulation.
Featuring live music by artist HERO IMAGE, and facial motion capture and voice modulation to animate the AI on screen, the performance presents viewers with one possible kind of intelligence that may emerge from the complex process of simulating the real world, and the perspectives it may inherit. Aspects of common training method used in these types of simulations are here turned into game mechanics that let the audience modify the 3D environment via phone, welcoming interaction as a means to explore the characteristics and test the limitations of this process.
GOD MODE (ep. 1) is the first artwork in the GOD MODE series, which also comprises the game Godmode Epochs. The work was supported by the UK's Alan Turing Institute and Serpentine Arts Technologies as part of a public engagement project about AI and synthetic data.
- 2024 (live)
- GOD MODE (ep. 1)MUDAERUK, seoul
- GOD MODE (ep. 1)SYSTEM, shanghai
- (talk)
- bodystackedLCF, londonA talk on the faciality of AI characthers in the 'GOD MODE' series (2022—)
- 2023 (live)
- SemibreveTHEATRO CIRCO, braga
- 2022 (live)
- GOD MODE (ep. 1)SERPENTINE, london
- IMPAKT FESTIVALHET HUIS, utrecht
- UNSOUND BUBBLESkraków
- GOD MODE (ep. 1)HQI, london
- (press)
- Artist conversation with dmstfctnIMPAKT TVA live interview on simulation and AI, hosted by Marijn Bril at IMPAKT festival
GOD MODE (ep. 1) is an interactive performance set in a real-time 3D simulation running on a video game engine. The simulation is a replica of state of the art simulations increasingly used to train deep-learning computer vision systems for real world tasks.
In GOD MODE (ep. 1), an AI destined for deployment in a cashierless store is training to recognise items on shelves as it delivers a monologue co-written with language model GPT-3. Throughout the performance, the AI grows frustrated with the difficulty of its training until it finds a bug to exploit in order to cheat its way out of the simulation.
Featuring live music by artist HERO IMAGE, and facial motion capture and voice modulation to animate the AI on screen, the performance presents viewers with one possible kind of intelligence that may emerge from the complex process of simulating the real world, and the perspectives it may inherit. Aspects of common training method used in these types of simulations are here turned into game mechanics that let the audience modify the 3D environment via phone, welcoming interaction as a means to explore the characteristics and test the limitations of this process.
GOD MODE (ep. 1) is the first artwork in the GOD MODE series, which also comprises the game Godmode Epochs. The work was supported by the UK's Alan Turing Institute and Serpentine Arts Technologies as part of a public engagement project about AI and synthetic data.