Godmode Epochs
Multiplayer video game
Music: Hero Image
Supported by: The Alan Turing Institute, Serpentine
Exhibited: WSA (NYC), Singapore Art Museum
Godmode Epochs is a multiplayer AI training clicker game set in an infinite, simulated supermarket. Players race against time to train an AI to identify products. As players inevitably frustrate the AI, they must indulge in its memories - historical examples of other reward hacking and cheating by other AI agents - in order to release frustration, obtain upgrades for the AI and complete the training.
The game simulates how AI trained on synthetic data comes to understand the world by asking players to assist an AI in the process, and it eventually develops into an exploration of unaligned AIs, retelling the stories of agents that found creative, uncanny ways to complete their training tasks. In a reciprocal training programme, players train AI to understand the world and the game trains players to understand AI.
- 2025 (group show)
- Rhizome WorldWSA, New York City
- OS2.4SINGAPORE ART MUSEUM, Singapore
- 2024 (award)
- S+T+ARTS nominationARS ELECTRONICA
- 2023 (group show)
- DirectoryTHE WRONG BIENNALE, Alicante
- (talk)
- Godmode EpochsSERPENTINE, Twitch
- AI UK 2023QEII CENTRE, London
Godmode Epochs
Multiplayer video gameMusic: Hero Image
Supported by: The Alan Turing Institute, SerpentineExhibited: WSA (NYC), Singapore Art Museum
Godmode Epochs is a multiplayer AI training clicker game set in an infinite, simulated supermarket. Players race against time to train an AI to identify products. As players inevitably frustrate the AI, they must indulge in its memories - historical examples of other reward hacking and cheating by other AI agents - in order to release frustration, obtain upgrades for the AI and complete the training.
The game simulates how AI trained on synthetic data comes to understand the world by asking players to assist an AI in the process, and it eventually develops into an exploration of unaligned AIs, retelling the stories of agents that found creative, uncanny ways to complete their training tasks. In a reciprocal training programme, players train AI to understand the world and the game trains players to understand AI.