1. 2019

  2. 2018

  3. 2017

 

GOD MODE (ep. 1) is an interactive audiovisual performance set in a real-time 3D simulation running on a video game engine. The simulation is a replica of state of the art simulations increasingly used to train deep-learning computer vision systems for real world tasks.

In GOD MODE (ep. 1), an AI destined for deployment in a cashierless store is training to recognise items on shelves as it delivers a monologue written by language model GPT-3. Throughout the performance, the AI grows frustrated with the difficulty of its training until it finds a bug to exploit in order to cheat its way out of the simulation.

Featuring live music by artist HERO IMAGE, and facial motion capture and voice modulation to animate the AI on screen, the performance presents viewers with one possible kind of intelligence that may emerge from the complex process of simulating the real world, and the perspective it may inherit. Aspects of the training method used in the simulation are turned into game mechanics that let the audience modify the environment via phone in real time, welcoming interaction as a means to explore the characteristics and test the limitations of this process.

GOD MODE (ep. 1) was performed at HQI, London in March 2022 and at the Centre for Postdigital Cultures, Coventry in June 2022. It is the first episode of a series under active development with support from Alan Turing Institute and Serpentine Galleries' Creative AI lab.

  1. GOD MODE (ep. 1) is an interactive audiovisual performance set in a real-time 3D simulation running on a video game engine. The simulation is a replica of state of the art simulations increasingly used to train deep-learning computer vision systems for real world tasks.

    In GOD MODE (ep. 1), an AI destined for deployment in a cashierless store is training to recognise items on shelves as it delivers a monologue written by language model GPT-3. Throughout the performance, the AI grows frustrated with the difficulty of its training until it finds a bug to exploit in order to cheat its way out of the simulation.

    Featuring live music by artist HERO IMAGE, and facial motion capture and voice modulation to animate the AI on screen, the performance presents viewers with one possible kind of intelligence that may emerge from the complex process of simulating the real world, and the perspective it may inherit. Aspects of the training method used in the simulation are turned into game mechanics that let the audience modify the environment via phone in real time, welcoming interaction as a means to explore the characteristics and test the limitations of this process.

    GOD MODE (ep. 1) was performed at HQI, London in March 2022 and at the Centre for Postdigital Cultures, Coventry in June 2022. It is the first episode of a series under active development with support from Alan Turing Institute and Serpentine Galleries' Creative AI lab.

2022

GOD MODE (ep. 1)

DMSTFCTN studies the intensities of late capitalism, engaging with its networks, interfaces and excessesLondon, Berlin, mail@dmstfctn.net, @dmstfctn, @dmstfctnLondon, Berlin
mail@dmstfctn.net
@dmstfctn

GOD MODE (ep. 1)
HQI, london
.......................................................................................................................................................................................................................................... A real-time rendered monologue about an AI cheating its way out of a simulation
CPC
CENTRE FOR POSTDIGITAL CULTURE
ECHO FX
KRISIS PUBLISHING
A book and performance about market manipulation on Brexit Referendum night
Ø
FLATLINE PRESS/HYPERDUB
(screening)
INTERFACE CHAOS ft SKY H1
CAFE OTO, london
NOINDEX
CANAL180
ECHO FX
SLEEK
'A modern tale, constructed of lies, gorilla advertising bus campaigns and ...'
2020 (live)
CTM × TRANSMEDIALE
BERGHAIN, berlin
(solo)
OFFSHORE MATTERS
AKSIOMA, ljubljana
(screening)
INTERFACE CHAOS
FORUM STADTPARK, graz
Moneylab #8
AKSIOMA
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INTERFACE CHAOS ft SKY H1
NERO
An interview on the themes of INTERFACE CHAOS (2019), including excerpts
CHASING ILLICIT MONEY
NEW YORK TIMES
'A group of artists began a project to show how money could be moved offshore'
2019 (live)
DESIGNING TIME
DESIGN MUSEUM, london
(solo)
NETWORK ENSEMBLE
GLUQBAR, milan
(group show)
A SCHOOL OF SCHOOLS
C-MINE, genk
PORTO DESIGN BIENNIALE
TRINDADE, porto
A SCHOOL OF SCHOOLS
LUMA, arles
(screening)
Ø.29
CORSICA STUDIOS, london
PORTO DESIGN BIENNIALE
CAMPO 24 DE AGOSTO, porto
PORTO DESIGN BIENNIALE
24 DE AGOSTO, porto
INTERFACE CHAOS
TRUST, berlin
INTERFACE CHAOS
EVENING CLASS, london
Flash Demons
MILLE PLATEAUX
Audiovisual genealogy of financial algorithmic collapse, released as a custom USB
2018 (group show)
4th Design Biennial
ARTER, istanbul
4th Istanbul Design BIENNIAL
ARTER, istanbul
transmediale face value
HKW, berlin
Situation #111
FOTOMUSEUM, winterthur
(live)
Radical Networks
SPEKTRUM, berlin
transmediale face value
HKW, berlin
Borderline Festival
ONASSIS, athens
Borderline Festival
ONASSIS STEGI, athens
"Approach from West India Quay, see what corpses sprouted on the Isle of Dead"
IMPAKT Festival
HET HUIS, utrecht
On the sonification of stock market crashes, part of a panel on algotrading
Automated Lands
NEW INSTITUTE, rotterdam
Automated Landscapes
HET NIEUWE INSTITUUT, rotterdam
On infrastructures and geographies of avoidance, from data centres to tax havens
transmediale face value
HKW, berlin
On ways and means of making offshore and other financial processes visible
MoneyLab #4
SOMERSET HOUSE, london
A talk on offshore investigative w—i—p, part of a panel on play in art and finance
Alt-Age
DESIGN MUSEUM, london
A DAY IN THE LIFE OF
SCHLOSS-POST
'The phone on the cafe table buzzes: Graham. Mark sighs. Graham is a prick'
2017 (talk)
the influencers
CCCB, barcelona
(residency)
Vilem Flusser Residency
TRANSMEDIALE, berlin
SELECTED NETWORK STUDIES
NUKFM
Audiovisual experiments with wireless networks, released as custom SD card