GOD MODE (ep. 1) is an interactive audiovisual performance set in a real-time 3D simulation running on a video game engine. The simulation is a replica of state of the art simulations increasingly used to train deep-learning computer vision systems for real world tasks.

    In GOD MODE (ep. 1), an AI destined for deployment in a cashierless store is training to recognise items on shelves as it delivers a monologue co-written with language model GPT-3. Throughout the performance, the AI grows frustrated with the difficulty of its training until it finds a bug to exploit in order to cheat its way out of the simulation.

    Featuring live music by artist HERO IMAGE, and facial motion capture and voice modulation to animate the AI on screen, the performance presents viewers with one possible kind of intelligence that may emerge from the complex process of simulating the real world, and the perspectives it may inherit. Aspects of common training method used in these types of simulations are here turned into game mechanics that let the audience modify the 3D environment via phone, welcoming interaction as a means to explore the characteristics and test the limitations of this process.

    GOD MODE (ep. 1) is the first episode in the GOD MODE series and it is supported by the UK's Alan Turing Institute and Serpentine Galleries' Arts Technologies programme.

    1. GOD MODE (ep. 1) is an interactive audiovisual performance set in a real-time 3D simulation running on a video game engine. The simulation is a replica of state of the art simulations increasingly used to train deep-learning computer vision systems for real world tasks.

      In GOD MODE (ep. 1), an AI destined for deployment in a cashierless store is training to recognise items on shelves as it delivers a monologue co-written with language model GPT-3. Throughout the performance, the AI grows frustrated with the difficulty of its training until it finds a bug to exploit in order to cheat its way out of the simulation.

      Featuring live music by artist HERO IMAGE, and facial motion capture and voice modulation to animate the AI on screen, the performance presents viewers with one possible kind of intelligence that may emerge from the complex process of simulating the real world, and the perspectives it may inherit. Aspects of common training method used in these types of simulations are here turned into game mechanics that let the audience modify the 3D environment via phone, welcoming interaction as a means to explore the characteristics and test the limitations of this process.

      GOD MODE (ep. 1) is the first episode in the GOD MODE series and it is supported by the UK's Alan Turing Institute and Serpentine Galleries' Arts Technologies programme.

    2022

    GOD MODE (ep. 1)

    Semibreve
    THEATRO CIRCO, braga
    .......................................................................................................................................................................................................................................... Presenting GOD MODE (ep. 1) as a standalone interactive 1-channel installation
    ANI[MA]
    THE WRONG BIENNALE
    .......................................................................................................................................................................................................................................... Presenting Godmode Epochs at The Wrong Biennale, TheWrongTV, Canal180
    ARTECHO
    ETOPIA, zaragoza
    .......................................................................................................................................................................................................................................... Building a fully on-chain narrative generation game, a.k.a a 'Large Lore Model'
    Godmode Epochs
    SERPENTINE, twitch
    A game where players train an AI, but they actually just frustrate it until it cheats
    AI UK 2023
    QEII CENTRE, london
    (release)
    Large Lore Models
    0XPARC
    'Large Lore Models', in AUTONOMOUS WORLD N1
    0XPARC
    Speculative tools for decentralized narrative building, with E. Jäger and A. Milne
    Godmode Epochs
    STEAM
    AI training game set in an infinite supermarket, time is short, the AI is frustrated
    Turret Theory
    SERPENTINE
    Alasdair Milne examines the simulations and configurations of dmstfctn's game
    2022 (live)
    GOD MODE (ep. 1)
    SERPENTINE, london
    IMPAKT FESTIVAL
    HET HUIS, utrecht
    UNSOUND BUBBLES
    kraków
    GOD MODE (ep. 1)
    HQI, london
    Artist conversation with dmstfctn
    IMPAKT TV
    A conversation on simulations and AI hosted Marijn Bril at IMPAKT festival 2022
    2021 (group show)
    NONPLUSULTRABLACK
    SYNNIKA, frankfurt
    (screening)
    INTERFACE CHAOS ft SKY H1
    CAFE OTO, london
    ECHO FX
    KRISIS PUBLISHING
    A book and performance about market manipulation on Brexit Referendum night
    Ø
    FLATLINE PRESS/HYPERDUB
    Demystification Committee debuts echo fx
    AQNB
    'The AV show revisits the sociopolitical and economic tumult following Brexit'
    ECHO FX
    SLEEK
    'A modern tale, constructed of lies, gorilla advertising bus campaigns and ...'
    REALITY CHECK AHEAD
    CLOT
    'If the performance was a reaction, the book is a reflection, at 0x speed ...'
    2020 (live)
    CTM × TRANSMEDIALE
    BERGHAIN, berlin
    (solo)
    OFFSHORE MATTERS
    AKSIOMA, ljubljana
    (screening)
    INTERFACE CHAOS
    FORUM STADTPARK, graz
    Moneylab #8
    AKSIOMA
    A panel on artistic explorations of tax havens, led by an investigative journalist
    INTERFACE CHAOS ft SKY H1
    NERO
    An interview on the themes of INTERFACE CHAOS (2019), including excerpts
    CHASING ILLICIT MONEY
    NEW YORK TIMES
    'A group of artists began a project to show how money could be moved offshore'
    2019 (live)
    DESIGNING TIME
    DESIGN MUSEUM, london
    (solo)
    NETWORK ENSEMBLE
    GLUQBAR, milan
    (group show)
    A SCHOOL OF SCHOOLS
    C-MINE, genk
    PORTO DESIGN BIENNIALE
    TRINDADE, porto
    A SCHOOL OF SCHOOLS
    LUMA, arles
    (screening)
    Ø.29
    CORSICA STUDIOS, london
    PORTO DESIGN BIENNIALE
    CAMPO 24 DE AGOSTO, porto
    INTERFACE CHAOS
    TRUST, berlin
    INTERFACE CHAOS
    EVENING CLASS, london
    Flash Demons
    MILLE PLATEAUX
    Audiovisual genealogy of financial algorithmic collapse, released as a custom USB
    2018 (live)
    transmediale face value
    HKW, berlin
    Borderline Festival
    ONASSIS, athens
    Borderline Festival
    ONASSIS STEGI, athens
    "Approach from West India Quay, see what corpses sprouted on the Isle of Dead"
    Radical Networks
    SPEKTRUM, berlin
    (group show)
    4th Design Biennial
    ARTER, istanbul
    4th Istanbul Design BIENNIAL
    ARTER, istanbul
    transmediale face value
    HKW, berlin
    Situation #111
    FOTOMUSEUM, winterthur
    Automated Lands
    NEW INSTITUTE, rotterdam
    Automated Landscapes
    HET NIEUWE INSTITUUT, rotterdam
    On infrastructures and geographies of avoidance, from data centres to tax havens
    transmediale face value
    HKW, berlin
    On ways and means of making offshore and other financial processes visible
    IMPAKT Festival
    HET HUIS, utrecht
    On the sonification of stock market crashes, part of a panel on algotrading
    MoneyLab #4
    SOMERSET HOUSE, london
    A talk on offshore investigative w—i—p, part of a panel on play in art and finance
    Alt-Age
    DESIGN MUSEUM, london
    A DAY IN THE LIFE OF
    SCHLOSS-POST
    'The phone on the cafe table buzzes: Graham. Mark sighs. Graham is a prick'
    The Offshore Economist
    Rizosfera
    'You are alone on a dusty desert road... You have just run out of water.....'
    2017 (talk)
    the influencers
    CCCB, barcelona
    (residency)
    Vilem Flusser Residency
    TRANSMEDIALE, berlin
    SELECTED NETWORK STUDIES
    NUKFM
    Audiovisual experiments with wireless networks, released as custom SD card